/**
 * @file
 * @deprecated Use `functions add` instead.
 * We're in the process of deprecating the `blueprints add` command.
 */
import { BlueprintCommand } from '../../baseCommands.js';
export default class AddCommand extends BlueprintCommand<typeof AddCommand> {
    static description: string;
    static examples: string[];
    static args: {
        type: import("@oclif/core/interfaces").Arg<string, Record<string, unknown>>;
    };
    static flags: {
        example: import("@oclif/core/interfaces").OptionFlag<string | undefined, import("@oclif/core/interfaces").CustomOptions>;
        name: import("@oclif/core/interfaces").OptionFlag<string | undefined, import("@oclif/core/interfaces").CustomOptions>;
        'fn-type': import("@oclif/core/interfaces").OptionFlag<string[] | undefined, import("@oclif/core/interfaces").CustomOptions>;
        language: import("@oclif/core/interfaces").OptionFlag<string, import("@oclif/core/interfaces").CustomOptions>;
        javascript: import("@oclif/core/interfaces").BooleanFlag<boolean>;
        'fn-helpers': import("@oclif/core/interfaces").BooleanFlag<boolean>;
        'fn-installer': import("@oclif/core/interfaces").OptionFlag<string | undefined, import("@oclif/core/interfaces").CustomOptions>;
        install: import("@oclif/core/interfaces").BooleanFlag<boolean>;
    };
    run(): Promise<void>;
}
